Thursday, October 13, 2011
Video Art Thinks Big: That's Showbiz
This article discusses video art from it's inception in the 60's to it's transformation into the narrative art form that it is today. When video art first came about in the 60's, it was an new field. There was nothing from the past to base it on, and as a result artists were free to experiment. The downside, however, was that many of these videos had poor production and technical values, and couldn't really find a market. However as time passed and the medium got more credibility, video art has transformed into a rich and exciting medium. One of these changes is how much of today's video art has narrative. An example the article gives is Ryan Trecartin's I-Be Area and Nathalie Djurberg's claymation narratives. I watched a little bit of both on youtube, and they are definitely interesting. Trecartin's I-Be Area was hilarious to me, and was a great example of how today's video artists utilize narratives to convey to the viewer their points-of-view. Djurberg's, on the other hand, were much more surreal and dark, but also provided a good example as to how artists are using this exciting medium of video art to share their stories with the world.