THis Blog is the WIFT Visual Research Lab. A place for discovery, observation and meditation. Vision brings in the data, the raw materials and the cues that guide our step.
Thursday, October 13, 2011
Video Art Thinks Big: That’s Showbiz
This news article was informative about how video art has emerged as an art form over the past few decades, fluctuating with the ebb and flow of art culture. Video art is a medium that contradicts the objectification and commodification that characterizes most artistic form today. It cannot be packaged and sold like most 2-d, 3-d, and digital artworks can be - it encompasses a different mode of time and space. The multifaceted creative possibilities expound upon each other in any direction you look, due to the fact that is essentially has no rules, since it's a relatively new established art form. Video art's main obstacle is to differentiate itself from the mass feed of imaging we face everyday through television, advertisements, films, etc. This article examines how artists such as Ryan Trecartin, Kalup Linzy, and Nathalie Djurberg attempt to do so. Trecartin constructs overwhelming, psychedelic mindscapes with chaotic narrative, questioning the "utopia" we strive for and think we need in reality,such as "I-Be Area." Linzy mimics the narrative style of daytime soap operas, but with an ironic twist, in her video art "All my Churen", depicting the dysfunctions of an African-American family. Djurberg sculpts miniature clay figures situated in catastrophic and sometimes grotesque scenes, such as a gang of children fighting a pack of vicious dogs to the death, literally, over a meal of garbage in the street. These artists are breaking the mold of how art can be documented and demonstrated, mutating the very time and presentation format our world have grown accustomed to.
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