Thursday, October 27, 2011
Wednesday, October 26, 2011
Thursday, October 20, 2011
Wednesday, October 19, 2011
Thursday, October 13, 2011
Wednesday, October 12, 2011
I was very interested in the fact that the majority of people spend only a few minutes or even a quick glance while in an exhibition. Those few minutes aren't enough for someone to really look, observe and understand the artists intent of the work. It is so easy for us to just wonder through a gallery without taking any notice of the meaning behind video instillation's or the art work. I believe it is necessary to really understand what your looking at and experience the work first hand. People find it hard to become intrigued by something that really holds their attention and find out the meaning of the work without being told. It is very easy for people to loose interest during a video instillation especially if they don't start at the beginning. Unfortunetley distraction is part of the experience one can have while looking at art and video instillation's in an exhibition.
"Video Art Thinks Big: That’s Showbiz" explains how video has evolved over time into a much more prominent presence in the art world. Because it's relatively inexpensive and involves a medium in which you can improvise and edit as much as you wish, video gained popularity amongst artists. Narrative videos became the most prominent type and the article showcases various artists who focus on narratives such as Ryan Trecartin, Kalup Linzy, and Sadie Benning. Specifically, Trecartin's fast-pace and eye-catching narrative, "I-Be Area" centers around the concept of embracing zany, virtual-utopian possibilities.
Modern lifestyles overly stimulates our senses, causing us to become more apathetic and impatient when viewing artwork, especially with time-based video installations. Since video installation requires a period of time for the spectator to patiently contemplate the artwork as a whole, it is often neglected by the viewers whom either walks in during the middle of the video, or just simply loses interest. The open structure of an installation, allowing one to enter and leave freely, also enables the distractibility.